top of page

THE RULES

1. Safety Rules
  • Eye Protection: All players must wear full-seal goggles or mesh goggles with shatterproof inserts at all times in gameplay areas. No exceptions.

  • Face Protection: Players under 18 must wear full-face protection. Over 18s are strongly recommended to do so.

  • Barrel Covers: Must be used in safe zones. Magazines out and safety on when not in the game area.

  • Safe Zone Rules: No dry firing or pointing weapons at others in the safe zone.

2. Weapon & Engagement Rules
  • No Full Auto: Only semi-auto fire is allowed in all areas of the site.

  • FPS Limits (measured with 0.2g BBs):

    • AEGs & GBB Rifles: Max 350 FPS

    • DMRs: Max 400 FPS (must have a minimum engagement distance (MED) of 20m and be locked to semi-auto)

    • Bolt-Action Snipers: Max 500 FPS (MED: 30m)

    • Pistols: Max 350 FPS

  • Bang Rule: Players may call "Bang" instead of shooting if within 5m of an opponent, but this is not mandatory—shooting at close range is allowed, but aim for non-sensitive areas.

  • Minimum Engagement Distances:

    • No shooting within 5m – switch to a pistol or knife kill.

  • Grenades & Pyro:

    • BB-throwing grenades have a 5m kill radius indoors and 10m outdoors.

    • Sound-only grenades do not count as kills unless specified for specific scenarios.

    • Smoke grenades allowed only in outdoor areas.

    • No 'Hot' Pyro Allowed

  • Knife Kills: A silent tap with a rubber knife counts as an instant kill. No real knives allowed.

3. Hit & Respawn Rules
  • Hit Calling: When hit, loudly call "HIT", raise your hand/gun, and move to respawn.

  • Friendly Fire: Friendly fire counts—if hit by a teammate, you are out.

  • Ricochets: Do not count unless otherwise stated in game rules.

  • Medic Rules: Some scenarios allow "medics" to revive players—check game briefings.

  • Dead Men Don’t Talk: Once hit, do not give away enemy positions or communicate with teammates until respawned.

4. Conduct & Sportsmanship
  • No Cheating: If hit, take it—no arguing. Marshals’ decisions are final.

  • No Blind Firing: You must be able to see where you are shooting.

  • No Overshooting: Stop firing as soon as a player calls "HIT."

  • No Physical Contact: No grabbing gear, pushing, or aggressive contact.

  • Respect All Players & Staff: No abusive behaviour or language.

  • No Drugs or Alcohol: Anyone suspected of being under the influence will be removed.

5. Equipment & Ammo Rules
  • BBs: Only bio BBs are allowed.

  • HPA & Gas Weapons: Must be chrono-tested. HPA users must have a tournament lock.

  • Lasers: Only Class 1 lasers allowed.

6. Site-Specific Rules
  • Restricted Areas: Some parts of the airport may be off-limits. Do not enter marked or restricted zones.

  • Building Entry: If a door is closed, it must be opened before shooting through.

  • Windows & Cover: Only shoot through designated windows and openings.

7. Young People​

  • Players under 16 must have an adult present on site with them at all times.

Final Notes
  • Marshals have the final say—any rule-breaking can result in ejection from the site.

  • Listen to the safety briefing before every game for any rule changes or special scenarios.

  • Have fun, play fair, and be safe!

bottom of page